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Ítem Multi-User Virtual Reality Tool for Remote Communication in Construction Projects: Bridge Maintenance Application(MDPI (Multidisciplinary Digital Publishing Institute), 2025-09-08) Montecinos-Orellana, Sofía; Muñoz La Rivera, Felipe; Mora-Serrano, Javier; Ubach de Fuentes, Pere-Andreu; Bopp Ibar, María-JesúsEffective communication between construction sites and engineering or architectural offices is critical to the success of construction projects, particularly in the maintenance of critical infrastructure such as bridges. In scenarios where distance limits the physical presence of specialists, Requests for Information (RFIs) are the primary formal exchange tool. However, issues such as incomplete data, poor quality, or delayed responses often lead to significant project delays. This study proposes a multi-user Virtual Reality (VR) platform to optimize communication workflows in these contexts. Using the Design Science Research Methodology (DSRM), an immersive environment was developed to connect up to 20 users simultaneously, integrating BIM models with support for technical details, language, and contextual factors. The tool was validated through a case study focused on the maintenance of a railway bridge, where five real RFIs were simulated. Results show that the immersive experience enhances spatial understanding, improves remote collaboration, and accelerates decision-making. Users highlighted the sense of presence and perceived usefulness, positioning this tool as an effective alternative to overcome communication barriers in geographically distributed infrastructure maintenance.Ítem Touching the invisible: learning electromagnetism in virtual worlds(Emeral Publishing, 2026-04-10) Bopp Ibar, María-Jesús; Mora Serrano, Francisco Javier; Proboste M., Mahias; del Arco, Albert; Cervera, Miguel; Muñoz La Rivera, FelipePurpose – Engineering education, particularly in complex fields like electromagnetism, faces a significant challenge in conveying multiphysics systems. Traditional methods fall short in building deep, intuitive understanding. The purpose of this paper is to address this “cognitive interface challenge” by presenting a novel conceptual framework for creating human-centric, interactive learning environments to bridge this gap. Design/methodology/approach – This paper details a methodology of interdisciplinary knowledge transfer. The proposed conceptual framework is derived from a multi-year analysis of best practices in the Architecture, Engineering, Construction and Operations sector, which has already developed mature solutions for navigating complex three-dimensional digital twins. Findings – The primary contribution is a formal four-stage methodological framework for developing human-centric virtual environments. This model moves beyond traditional tools to create interactive systems based on defined cognitive goals and proven interactive design paradigms, providing a new, robust method for the computation and mathematics community. Research limitations/implications – As a conceptual paper, the primary implication is the need for empirical validation of the proposed four-stage framework. Future research should focus on implementing and testing the framework’s effectiveness against traditional methods in controlled educational and professional settings.