Touching the invisible: learning electromagnetism in virtual worlds

dc.contributor.authorBopp Ibar, María-Jesús
dc.contributor.authorMora Serrano, Francisco Javier
dc.contributor.authorProboste M., Mahias
dc.contributor.authordel Arco, Albert
dc.contributor.authorCervera, Miguel
dc.contributor.authorMuñoz La Rivera, Felipe
dc.coverage.spatialUnited Kingdom
dc.date.accessioned2026-04-22T16:23:13Z
dc.date.available2026-04-22T16:23:13Z
dc.date.issued2026-04-10
dc.description.abstractPurpose – Engineering education, particularly in complex fields like electromagnetism, faces a significant challenge in conveying multiphysics systems. Traditional methods fall short in building deep, intuitive understanding. The purpose of this paper is to address this “cognitive interface challenge” by presenting a novel conceptual framework for creating human-centric, interactive learning environments to bridge this gap. Design/methodology/approach – This paper details a methodology of interdisciplinary knowledge transfer. The proposed conceptual framework is derived from a multi-year analysis of best practices in the Architecture, Engineering, Construction and Operations sector, which has already developed mature solutions for navigating complex three-dimensional digital twins. Findings – The primary contribution is a formal four-stage methodological framework for developing human-centric virtual environments. This model moves beyond traditional tools to create interactive systems based on defined cognitive goals and proven interactive design paradigms, providing a new, robust method for the computation and mathematics community. Research limitations/implications – As a conceptual paper, the primary implication is the need for empirical validation of the proposed four-stage framework. Future research should focus on implementing and testing the framework’s effectiveness against traditional methods in controlled educational and professional settings.
dc.identifier.citationCOMPEL (2026)
dc.identifier.doihttps://doi.org/10.1108/COMPEL-11-2025-0567
dc.identifier.issn0332-1649
dc.identifier.issne2054-5606
dc.identifier.orcidhttps://orcid.org/0000-0002-3683-4993
dc.identifier.urihttps://hdl.handle.net/20.500.12254/7590
dc.language.isoen
dc.publisherEmeral Publishing
dc.rightsAtribución-NoComercial-CompartirIgual 3.0 Chile (CC BY-NC-SA 3.0 CL)
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/3.0/cl/
dc.subjectVirtual worlds
dc.subjectHuman-computer interaction
dc.subjectEngineering education
dc.subjectComputational electromagnetism
dc.subjectVideo game technology
dc.subjectArtificial inteligence
dc.subjectHuman-centered learning
dc.titleTouching the invisible: learning electromagnetism in virtual worlds
dc.typeArticle
dcterms.accessRightsEl Artículo no puede ser publicado en el Repositorio Institucional debido a los permisos de copyright definidos por la editorial publicadora. Consulte al autor.
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