Touching the invisible: learning electromagnetism in virtual worlds
| dc.contributor.author | Bopp Ibar, María-Jesús | |
| dc.contributor.author | Mora Serrano, Francisco Javier | |
| dc.contributor.author | Proboste M., Mahias | |
| dc.contributor.author | del Arco, Albert | |
| dc.contributor.author | Cervera, Miguel | |
| dc.contributor.author | Muñoz La Rivera, Felipe | |
| dc.coverage.spatial | United Kingdom | |
| dc.date.accessioned | 2026-04-22T16:23:13Z | |
| dc.date.available | 2026-04-22T16:23:13Z | |
| dc.date.issued | 2026-04-10 | |
| dc.description.abstract | Purpose – Engineering education, particularly in complex fields like electromagnetism, faces a significant challenge in conveying multiphysics systems. Traditional methods fall short in building deep, intuitive understanding. The purpose of this paper is to address this “cognitive interface challenge” by presenting a novel conceptual framework for creating human-centric, interactive learning environments to bridge this gap. Design/methodology/approach – This paper details a methodology of interdisciplinary knowledge transfer. The proposed conceptual framework is derived from a multi-year analysis of best practices in the Architecture, Engineering, Construction and Operations sector, which has already developed mature solutions for navigating complex three-dimensional digital twins. Findings – The primary contribution is a formal four-stage methodological framework for developing human-centric virtual environments. This model moves beyond traditional tools to create interactive systems based on defined cognitive goals and proven interactive design paradigms, providing a new, robust method for the computation and mathematics community. Research limitations/implications – As a conceptual paper, the primary implication is the need for empirical validation of the proposed four-stage framework. Future research should focus on implementing and testing the framework’s effectiveness against traditional methods in controlled educational and professional settings. | |
| dc.identifier.citation | COMPEL (2026) | |
| dc.identifier.doi | https://doi.org/10.1108/COMPEL-11-2025-0567 | |
| dc.identifier.issn | 0332-1649 | |
| dc.identifier.issne | 2054-5606 | |
| dc.identifier.orcid | https://orcid.org/0000-0002-3683-4993 | |
| dc.identifier.uri | https://hdl.handle.net/20.500.12254/7590 | |
| dc.language.iso | en | |
| dc.publisher | Emeral Publishing | |
| dc.rights | Atribución-NoComercial-CompartirIgual 3.0 Chile (CC BY-NC-SA 3.0 CL) | |
| dc.rights.uri | http://creativecommons.org/licenses/by-nc-sa/3.0/cl/ | |
| dc.subject | Virtual worlds | |
| dc.subject | Human-computer interaction | |
| dc.subject | Engineering education | |
| dc.subject | Computational electromagnetism | |
| dc.subject | Video game technology | |
| dc.subject | Artificial inteligence | |
| dc.subject | Human-centered learning | |
| dc.title | Touching the invisible: learning electromagnetism in virtual worlds | |
| dc.type | Article | |
| dcterms.accessRights | El Artículo no puede ser publicado en el Repositorio Institucional debido a los permisos de copyright definidos por la editorial publicadora. Consulte al autor. |
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